How it works
The run
You have 5 minutes to complete as many of the 13 events as you can. The most points wins.
Events can be done in any order. You may leave an event and come back to it later.
Scoring
Every event has a point value and a grace period. Finish within the grace period and you keep the full points. After the grace period, the event loses points every second until you stop the clock. At the top of each event page, the stopwatch badge shows the grace period and the falling-arrow badge shows the points lost per second after it.
Bonus round
If you complete all the events with time remaining on the clock, the Sonic Dash bonus round starts automatically. Press each lit button before time runs out. Button hits are worth 5 points each.
General rules
- Stay out of the active competitor's way.
- Assistants may advise on strategy but may not touch or influence an event.
- Failing a guideline, such as leaving a designated boundary, earns a No Rep: redo the failed part.
- The head judge has final discretion.
Event list
-
Four Hand
Throw four discs into the basket, forehand.
- Worth 50 pts
- 10 sgrace
- −1/safter grace
-
Ring Toss
Land 1 bag on the board, passing through the ring.
- Worth 60 pts
- 10 sgrace
- −1/safter grace
-
Row Darts III
Land one dart in the scoring zone.
- Worth 50 pts
- 10 sgrace
- −1/safter grace
-
Wall-D
Input the coordinates of the announced discs on the keypad.
- Worth 100 pts
- 20 sgrace
- −2/safter grace
- Autostop
-
Measure Up
Lock the tape within the scoring zone.
- Worth 60 pts
- 10 sgrace
- −1/safter grace
-
Paddle Peril
Balance the paddle on 1 hand while walking the course and back.
- Worth 80 pts
- 10 sgrace
- −1/safter grace
-
Sort & Sweet
Sort the 4 target candies into their separate bowls.
- Worth 50 pts
- 20 sgrace
- −1/safter grace
-
Spice Slide
Slide the spice until you land one in the scoring zone.
- Worth 80 pts
- 8 sgrace
- −1/safter grace
-
Hook, Line, and Winner
Swing the ring until it lands on the hook.
- Worth 100 pts
- 10 sgrace
- −1/safter grace
-
Top Shelf Shot
Land one ball in a cup in the top shelf.
- Worth 5 pts
- 8 sgrace
- −2/safter grace
-
Bocce the Moon
Drop the ball in the highest scoring zone.
- Worth 100 pts
- 8 sgrace
- −1/safter grace
-
Hammer Head
Hammer one nail completely flush.
- Worth 50 pts
- 8 sgrace
- −2/safter grace
-
Chaos Heist
Return the Emeralds, then enter 20 rings.
- Worth 60 pts
- 15 sgrace
- −2/safter grace
- Autostop
-
Sonic Dash
Hit the lit button before time runs out.
- Bonus
- 5 ptsper hit