Garage Games 2026

How it works

The run

You have 5 minutes to complete as many of the 13 events as you can. The most points wins.

Events can be done in any order. You may leave an event and come back to it later.

Buttons

Each station has a button.

  1. Press the button to start the event. The light blinks yellow while it's active.
  2. Press the button again when you finish. The light turns green.

Only press buttons during your own run. Wall-D and Chaos Heist finish automatically, so there is nothing to press at the end.

Scoring

Every event has a point value and a grace period. Finish within the grace period and you keep the full points. After the grace period, the event loses points every second until you stop the clock. At the top of each event page, the stopwatch badge shows the grace period and the falling-arrow badge shows the points lost per second after it.

Bonus round

If you complete all the events with time remaining on the clock, the Sonic Dash bonus round starts automatically. Press each lit button before time runs out. Button hits are worth 5 points each.

General rules

  • Stay out of the active competitor's way.
  • Assistants may advise on strategy but may not touch or influence an event.
  • Failing a guideline, such as leaving a designated boundary, earns a No Rep: redo the failed part.
  • The head judge has final discretion.

Event list

  1. Four Hand

    Throw four discs into the basket, forehand.

    • Worth 50 pts
    • 10 sgrace
    • −1/safter grace
  2. Ring Toss

    Land 1 bag on the board, passing through the ring.

    • Worth 60 pts
    • 10 sgrace
    • −1/safter grace
  3. Row Darts III

    Land one dart in the scoring zone.

    • Worth 50 pts
    • 10 sgrace
    • −1/safter grace
  4. Wall-D

    Input the coordinates of the announced discs on the keypad.

    • Worth 100 pts
    • 20 sgrace
    • −2/safter grace
    • Autostop
  5. Measure Up

    Lock the tape within the scoring zone.

    • Worth 60 pts
    • 10 sgrace
    • −1/safter grace
  6. Paddle Peril

    Balance the paddle on 1 hand while walking the course and back.

    • Worth 80 pts
    • 10 sgrace
    • −1/safter grace
  7. Sort & Sweet

    Sort the 4 target candies into their separate bowls.

    • Worth 50 pts
    • 20 sgrace
    • −1/safter grace
  8. Spice Slide

    Slide the spice until you land one in the scoring zone.

    • Worth 80 pts
    • 8 sgrace
    • −1/safter grace
  9. Hook, Line, and Winner

    Swing the ring until it lands on the hook.

    • Worth 100 pts
    • 10 sgrace
    • −1/safter grace
  10. Top Shelf Shot

    Land one ball in a cup in the top shelf.

    • Worth 5 pts
    • 8 sgrace
    • −2/safter grace
  11. Bocce the Moon

    Drop the ball in the highest scoring zone.

    • Worth 100 pts
    • 8 sgrace
    • −1/safter grace
  12. Hammer Head

    Hammer one nail completely flush.

    • Worth 50 pts
    • 8 sgrace
    • −2/safter grace
  13. Chaos Heist

    Return the Emeralds, then enter 20 rings.

    • Worth 60 pts
    • 15 sgrace
    • −2/safter grace
    • Autostop
  14. Sonic Dash

    Hit the lit button before time runs out.

    • Bonus
    • 5 ptsper hit